Eduardo Pelegri-Llopart and Darryl Gough for contributing the Blackberry Native SDK port for the OpenGL ES 2.0 Programming Guide (we have not yet ported the ES 3.Jarkko Vatjus-Anttila for contributing the original Linux/X11 port for the OpenGL ES 2.0 Programming Guide.Javed Rabbani Shah for contributing the Android SDK port as well as helping with the NDK port OpenGL 4.3 API Reference Card OpenGL Operation Floating-Point Numbers 2.3.3 16-Bit 1-bit sign, 5-bit exponent, 10-bit mantissa Unsigned 11-Bit no sign bit, 5-bit exponent, 6-bit mantissa Unsigned 10-Bit no sign bit, 5-bit exponent, 5-bit mantissa Command LettersTable 2.2 Letters are used in commands to denote types.We would like to thank the following people for their contributions to the source code: Previous contributions: Dave Shreiner, Aaftab Munshi Reader Contributions Instructions for building for each platform are provided in Chapter 16, "OpenGL ES Platforms". The sample code for the OpenGL ES 3.0 Programming Guide currently builds on the following platforms: This repository contains the sample code for the OpenGL ES 3.0 Programming Guide by Addison-Wesley Professional ( ).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |